Destruction in digital spaces requires a solid Grid System. Today, we move beyond simple bouncing and learn how to manage an array of objects that interact with a kinetic force. 🧱
Interactive Preview 🏁
Move your paddle to shatter the architecture. On mobile, drag your finger across the grid.
Integrity: 0
Defining the Grid (Data Structure) 🏗️
let bricks = [];
for(let c=0; c < columns; c++) {
bricks[c] = [];
for(let r=0; r < rows; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
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